Add a Kinematic Rigidbody

Every cube on the field carries a collider, and the ball still sails through all of them. A collider on its own is only a shape, and the physics engine has no reason yet to watch what the ball does with it. Two checkboxes fix that, and one of them decides how the rest of this game gets built. Select Ball in the Hierarchy.

More in Make the Ball Move

  1. Understand Colliders
  2. Add a Kinematic Rigidbody
    1. Why Not Use Physics
  3. See What the Ball Touched
    1. Write Your Own Method
  4. Bounce Off the Walls
    1. Stop the Double Bounce

All 54 topics in the Your First Unity Game