Accessors

Accessors (getters and setters) are special methods that control how you read and write to class properties. They provide a way to encapsulate data while maintaining controlled access.

More in C#

  1. Primitive data types
    1. Accessors
      1. Foreach
      2. For
    2. Types
      1. Int
      2. Float
      3. Bool
      4. char
    3. Values
      1. Literal
  2. Non-primitive data types
    1. Structs
    2. Classes
      1. Methods
      2. Fields
    3. Data structures
      1. Arrays
      2. Lists
    4. strings
  3. Control Flow
    1. Loops
    2. Conditionals
      1. else if
      2. return
      3. Else
      4. if
  4. Expressions & Operators
    1. Arithmetic
    2. Assignment

All 48 topics in the Fundamentals Program