Component Pattern

You've already been using the Component pattern — it's the foundation of Unity's entire architecture. Every GameObject is an empty container, and its behavior comes from the components attached to it. A character isn't defined by a single monolithic class; it's a combination of Transform, Rigidbody, Collider, Animator, and your custom scripts.

More in Design Patterns

  1. State Machine
  2. Singleton
  3. Observer Pattern
  4. Component Pattern
  5. Command Pattern
  6. Factory Pattern

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