Learn Unity Roadmap/C# Essentials else Topic 27 of 30 in C# Essentials3 code examples2 exercises else defines the fallback path when an if condition is false. In games, this is where you handle blocked actions and failure states. More in C# EssentialsData TypesControl FlowMethodsClasses & ObjectsConstructorsPropertiesAccess ModifiersInheritanceOperatorsLoopsArraysLists & CollectionsInterfacesAbstract ClassesEnumsStructsGenericsDelegates & EventsLambda ExpressionsLINQAsync & AwaitIntfloatboolcharIfelseelse ifswitchPrimitive Data Types PreviousIf Nextelse if All 157 topics in the Learn Unity Roadmap