Interpolation

Interpolation (or "lerping") is how you create smooth movement in Unity. Instead of snapping from point A to point B, you gradually blend between them over time. This is the secret behind smooth camera follow, gradual speed changes, UI animations, and polished movement feel.

More in Game Math

  1. Vectors
  2. Quaternions & Rotations
  3. Interpolation
  4. Mathf
  5. Trigonometry
  6. Random
  7. Coordinate Systems

All 157 topics in the Learn Unity Roadmap