Primitive data types are the first thing I teach on my Learn Unity Roadmap. Data is information the computer stores and moves. Types tell the computer what that data represents. C# is strongly typed, ...
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Why You Should Switch to the New Unity Input System (and Never Look Back)
Input.GetKeyDown and GetAxis still work, but the Legacy Input Manager stopped scaling. I explain why the New Input System matters: defining Input Actions like Jump or Move decouples gameplay from hard...
I Researched UI Toolkit So You Don't Have To
For a long time, discussions around Unity UI have been framed in overly simplistic terms: ease of use, familiarity, or feature parity. That framing made sense in an era where most projects shipped rel...