Single session
$50 per hour
One hour on your project or your questions. Try it and see if how I work matches how you learn.
Book an hourThe fastest way to become a game programmer is to hire a tutor. 1-on-1 guidance cannot be replaced by tutorials or courses. If you choose me as your Unity tutor, I will make custom roadmaps, and together we will build real games that teach you everything about game development in Unity.
Or skip the intro and book a session with me.
One hourly rate, and it drops when you book more hours in one checkout. Full refund after the first session if it is not a fit, whatever you book.
Single session
$50 per hour
One hour on your project or your questions. Try it and see if how I work matches how you learn.
Book an hourRight now you copy code and hope it works. You'll learn to break a problem into steps and reason your way to a solution you actually understand.
Your code runs, but it's a mess you wouldn't show anyone. You'll write C# that is clean and readable, the kind you're happy to open again weeks later.
Your drive is full of half-finished projects. You'll take one idea from a blank scene all the way to something you can actually play.
You're not sure your skills hold up in the real world. You'll build the fundamentals and habits that studios and clients actually expect.
Tutorials show toy examples, then real projects feel overwhelming. You'll see how the pieces of a real game fit together, so a big project stops feeling scary.
You've watched a hundred tutorials and still freeze on a blank script. You'll learn to build on your own, without a video walking you through every step.
6 reviews · 5.0 out of 5 on average
I was recently inspired to get deeper into game dev by some game ideas I made after years of only touching the surface level of Unity / C#. Darko has made it extremely easy to not only re-learn what I have lost, but also understand everything on a much deeper level. I strongly suggest giving this tutoring a go if you do well with having a mentor / teacher and want a surefire way of learning Unity.
I had a really great experience working with Darko. I came to him while I was still very inexperienced with Unity and especially 3D game development, and he was incredibly patient with me. What I appreciated most was that he didn’t just tell me what to do or do everything for me. He would point me in the right direction, let me try things myself, and then help me understand what I could improve afterward. He’s very knowledgeable, easy to work with, encouraging, and never made me feel stupid for not knowing something. I genuinely learned a lot from working with him, and seeing things I struggled with finally work was incredibly rewarding. I would absolutely recommend Darko to anyone who needs help with Unity, whether you need development work or someone who can actually help you understand what you’re doing.
Darko is a really good teacher when it comes to Unity for people of any skill level. He teaches what you actually need to know instead of making a duplicate course like a lot of others do.
Students pick what to share. First name only or no photo is fine by me.
Live, 1-on-1, and you are the one writing the code.
You do most of the work. You share your screen and write the code, and I am there as a guide. I run sessions this way because I don't want you to lose focus, and sessions are much more fun when you are the active one.
Together we follow a structured plan tailored to you. It is a roadmap, and we complete it step by step. Between sessions you can keep using the same roadmap to learn on your own, and at the next session we go over what you worked on.
My teaching style is different, and if you booked with me you probably already know that. I am not just teaching you programming and Unity, I am teaching you how to think like a programmer. I want you to understand how things work under the hood, not copy and paste code. We will not jump from project to project just so you can say you completed something. If you didn't learn anything from a session, it was a waste of time.
We learn Unity, and we learn it properly, but we start with C# and programming because that is what Unity is built on. Most students who feel stuck in Unity are not stuck on Unity, they are stuck on programming. Once you understand the logic, Unity stops feeling like magic and starts making sense. This is programmer-focused training, and that logic is similar if not the same in every language, so after working with me you will be able to pick up other languages too.
What to have ready, and how our sessions run.
We talk the whole session, so this one is not optional. A camera is. I keep mine on the whole time, and you decide for yourself.
A computer that meets Unity's system requirements, with Unity and a code editor of your choice installed. Not sure how? We install both together in your first session.
It opens in your browser, so there is nothing to install. You get the link by email when you book, and the same link works for every session. I don't record sessions, but you are free to record them on your side.
Something came up? Reply to your booking email or message me on Discord (darkotomic) before the session and we move it. A session you miss without telling me is not refunded.
I often give you assignments to work on between sessions. If you get stuck, message me on Discord (darkotomic) or email me, and I will help you get unstuck. I encourage it.
Every session is in English, and so is your roadmap.
For parents of 13 to 17 year olds. What your child gets out of it, and how booking works.
Playing games in reasonable amounts is healthy, and it does more for a developing brain than most parents give it credit for. I'm not going to tell you to take it away. The question I'd ask instead is what happens to all those hours. Your child is already spending them inside games, so why not turn that into a skill they can use in the real world as they get older?
The jump from playing a game to building one is smaller than it looks, but it's where most kids stall on their own. They install Unity, follow a tutorial, end up with someone else's finished project on their screen, and quit a week later without understanding any of it. In a session your child writes the code themselves and I correct it while they write, so the hours turn into something they can keep.
An hour of undivided attention. I can see exactly where your child is stuck instead of guessing at it.
The roadmap is built around what they are actually trying to make, so they always know what to work on next.
After a few months, a teenager who can read their own code and finish what they started.
From your first session to a finished project, here is the path.
Pick a time and book your first hour. Not sure yet? Start with a free 15-minute intro call.
In that first session we work out where your skills are and what you actually need.
In live sessions you write the code and get corrected in real time. Between sessions, a bonus roadmap guides what to study on your own.
$50 / hour
Full refund after your first session
Book your first sessionMy journey as a beginner programmer was turbulent. I didn't have the right path or direction for learning Unity and C#, so I lost a lot of time to trial and error. You don't have to. I will build you a roadmap to follow, so you learn the right way from the start.
Every student gets a custom roadmap built on the same system I use with students on the site. You see exactly where you are, what is next, and how it connects, so between sessions you always know what to work on.
It covers fundamentals, C#, Unity, rendering, and whatever your project actually needs. No filler, no generic curriculum.
The questions people ask before they hire a Unity tutor. If yours is not here, reach out and I will reply personally.
Both. 50+ students so far, from first line of C# to production multiplayer work. I adjust pacing to where you actually are. Beginners get foundations, advanced devs get architecture and performance work on their own codebase.
You are not old. You will keep getting older whether you start or not, so it doesn't matter. Just start and do what you love. Plenty of my students started late, and today they are solid programmers.
If you are stuck on your own project, yes. A tutor cuts weeks off the wrong approach by looking at your code and calling out what is actually wrong. Courses teach generic patterns. A tutor teaches you in context. If you are not stuck yet, do the free stuff first and come back when you hit a wall.
A course teaches a generic project. I teach yours. Courses cannot tell you why your architecture is wrong because they do not see your code. A tutor sits next to you in your codebase and calls it out in real time. Courses are cheaper. Tutoring is faster.
You are free to go with AI, and I won't stop you. The advantage of a tutor is that he knows your weaknesses and how to direct you. AI is not human, and it does not care about you. When you pay a tutor, you show up, because missing a session you paid for feels bad. AI will not wake you up in the morning and make you learn. Do you think a football or basketball coach is better than his players? He is not, but he keeps them accountable and points out the mistakes in their tactics. That is how tutoring works. AI is valuable, I won't deny that, but it cannot beat a good tutor.
Look for someone who has shipped real games, not just made tutorials. Ask what they ship, how they approach your specific problem, and whether they will work with your codebase. Avoid anyone who promises a fixed curriculum without seeing what you are building. Most real senior devs will do a free intro call before you commit.
It really depends on you. Your experience and how consistent you are make the biggest difference. On average it takes up to four months to become a beginner programmer who can work on your own.
I do offer packages. Book a free 15-minute call and we will make a deal.
Yes. Full refund after the first session if it is not a fit. No questions. You get one hour to see if how I work matches how you learn. If not, I refund and we move on.