Live coding
Screen share and shared editor. You drive, I correct and guide in real time.
Live 1-on-1 sessions with a Unity tutor who has actually shipped: AR, VR, multiplayer, and production games. One rate. Small roster. A custom roadmap built around your project, not a generic curriculum.
$50 / hour
Full refund after the first session if it is not a fit. No questions.
3 slots open this month
How sessions feel
1-on-1 Unity and C# tutoring with limited capacity so every student gets real attention. Here is how we work.
Screen share and shared editor. You drive, I correct and guide in real time.
A skill tree built for your goals. Adjusts as your project evolves.
Focused hour. We tackle one problem, try a fix, and understand why it broke.
A handful of students at a time, so I remember your codebase and your goals.
AR, VR, multiplayer, gameplay, and tooling. Real games, not just slides.
From your first line of C# to shipping a real game. We meet you where you are.
Learn between sessions
Short, practical pieces on Unity, C#, and how to learn game development without getting lost. Written for students I tutor and anyone learning on their own.
Your learning path
Every student gets a custom roadmap built on the same system I use with students on the site. You see exactly where you are, what is next, and how it connects, so between sessions you always know what to work on.
It covers fundamentals, C#, Unity, rendering, and whatever your project actually needs. No generic curriculum: your path, your pace, your progress.
What students say
Darko helped me finally see how a Unity project actually fits together. Instead of pointing me at a generic course, he looked at my own code and walked me through why certain patterns were holding me back. The sessions were direct and practical, and I walked away with real habits I still use.
Darko was a real help when I needed to just sit down with someone who knew what they were doing. Tutorials and forums only took you so much when you wanted to learn how to do something and learn best practices. What I picked up in quick LIVE sessions saved me hours of frustration. He knows what he is doing and is able to explain things clearly. Definitely worth it.
I had a very pleasant experience learning with Darko. He was a very patient teacher and managed to present the material in a fun and engaging way, even though, it could seem dry at first glance. At no point did I feel overwhelmed with information...on the contrary, I felt encouraged and motivated to keep learning more!
Students pick what to share. First name only or no photo is fine by me.
Common questions
The questions people ask before they hire a Unity tutor. If yours is not here, reach out and I will reply personally.
My rate is $50 an hour. One rate, no tiers, no upsells. Most Unity tutors online sit between $40 and $150 an hour depending on experience. You get live 1-on-1 time, a custom roadmap, and between-session guidance, all included.
If you are stuck on your own project, yes. A tutor cuts weeks off the wrong approach by looking at your code and calling out what is actually wrong. Courses teach generic patterns. A tutor teaches you in context. If you are not stuck yet, do the free stuff first and come back when you hit a wall.
Look for someone who has shipped real games, not just made tutorials. Ask what they ship, how they approach your specific problem, and whether they will work with your codebase. Avoid anyone who promises a fixed curriculum without seeing what you are building. Most real senior devs will do a free intro call before you commit.
A course teaches a generic project. I teach yours. Courses cannot tell you why your architecture is wrong because they do not see your code. A tutor sits next to you in your codebase and calls it out in real time. Courses are cheaper. Tutoring is faster.
Yes. Full refund after the first session if it is not a fit. No questions. You get one hour to see if how I work matches how you learn. If not, I refund and we move on.
Both. 50+ students so far, from first line of C# to production multiplayer work. I adjust pacing to where you actually are. Beginners get foundations, advanced devs get architecture and performance work on their own codebase.
$50 / hour · Live 1-on-1 · Full refund after first session if not a fit. Book multiple slots in one checkout.
Book sessions Book a free 15-min intro call Secure checkout, powered by