Architecture

Architecture is how the scripts in a Unity project fit together once there are more than a handful of them. It decides whether a new feature takes an afternoon or a week, whether a bug stays inside one file or leaks across the project, and whether a teammate can read your code without you sitting next to them.

Topics in Architecture

  1. Singletons & Managers
  2. Observer & Events
  3. State Machines
  4. Composition & Dependency Injection

All 42 topics in the Learn Unity Roadmap