Learn Unity Roadmap/Audio AudioListener Topic 2 of 4 in Audio1 code example The AudioListener component represents the player's "ears" in the scene. It determines what sounds the player hears and from which direction. There should be exactly one active AudioListener per scene — Unity will warn you if there are multiple. More in AudioAudioSourceAudioListenerAudioClipAudioMixer PreviousAudioSource NextAudioClip All 157 topics in the Learn Unity Roadmap