Cameras & Cinemachine

The camera is the player's only window into your game, and how it moves decides whether a level feels smooth or nauseating. Unity's Camera component handles projection and what gets drawn; Cinemachine handles the hard part, following and framing the action without you writing tracking code by hand. Knowing both is essential for any 2D or 3D game.

More in Gameplay Systems

  1. Input System
  2. Cameras & Cinemachine
  3. Scenes, Saving & Loading
  4. Navigation & AI

All 42 topics in the Learn Unity Roadmap