Scenes, Saving & Loading

Scenes are how a Unity game is split into pieces: menus, levels, a persistent manager layer. Saving is how progress survives closing the game. The two meet constantly, because every scene change asks the same question: which objects should survive it, and where does their state live? Getting that structure right early keeps a project from turning into a tangle of static variables.

More in Gameplay Systems

  1. Input System
  2. Cameras & Cinemachine
  3. Scenes, Saving & Loading
  4. Navigation & AI

All 42 topics in the Learn Unity Roadmap