Event System

The EventSystem is the backbone of UI interaction in Unity. It processes input (mouse, touch, keyboard, gamepad) and dispatches events to UI elements. Every scene with interactive UI needs an EventSystem GameObject — Unity creates one automatically when you add a Canvas.

More in UI System (uGUI)

  1. Canvas
  2. Event System
  3. Text & TextMeshPro
  4. Image
  5. Button
  6. Slider & Scrollbar
  7. Input Field
  8. Layout Groups
  9. Anchors & Pivots

All 157 topics in the Learn Unity Roadmap