Forces & Torque

Forces are how you make Rigidbody objects move realistically. Instead of directly setting position or velocity, applying forces lets the physics engine handle acceleration, deceleration, and realistic momentum.

More in Physics

  1. Rigidbody
  2. Rigidbody2D
  3. Colliders
    1. Colliders 2D
    2. Collision Detection
    3. Physics Materials
    4. Forces & Torque
    5. Joints
  4. Triggers
  5. Raycasting

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