Learn Unity Roadmap/Physics/Colliders Forces & Torque Topic 7 of 10 in Physics1 code example1 exercise Forces are how you make Rigidbody objects move realistically. Instead of directly setting position or velocity, applying forces lets the physics engine handle acceleration, deceleration, and realistic momentum. More in PhysicsRigidbodyRigidbody2DCollidersColliders 2DCollision DetectionPhysics MaterialsForces & TorqueJointsTriggersRaycasting PreviousPhysics Materials NextJoints All 157 topics in the Learn Unity Roadmap