FixedUpdate

The FixedUpdate method is a Unity lifecycle method that is called at fixed intervals for physics calculations. It's essential for consistent physics behavior and should be used for any code that affects Rigidbody components.

More in Unity API

  1. Components
    1. GetComponent<>()
  2. Serialized Field
  3. Inspector
  4. Debugging
    1. debug.log
  5. MonoBehaviour
    1. Awake
    2. Start
    3. Update
    4. OnEnable
    5. FixedUpdate

All 48 topics in the Fundamentals Program