Builds & Platforms

A build is the moment your project stops being a Unity scene and becomes a game someone can run without the editor. Build Profiles in Unity 6 store the platform, the scene list, and the settings for each target, so a PC build and a mobile build can live side by side. Build early and often, because the problems that appear only in a build are the ones that hurt most near release.

More in Performance & Release

  1. Debugging & Profiling
  2. Performance Basics
  3. Builds & Platforms
  4. DOTS, Jobs & Burst

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