DOTS, Jobs & Burst

DOTS, the Data-Oriented Technology Stack, is Unity's answer to the moment when thousands of objects need to update every frame and MonoBehaviours cannot keep up. It has three parts: the Job System for safe multithreading, the Burst compiler for fast native code, and Entities for data-oriented gameplay. You can adopt the first two without leaving a normal project.

More in Performance & Release

  1. Debugging & Profiling
  2. Performance Basics
  3. Builds & Platforms
  4. DOTS, Jobs & Burst

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