Debugging & Profiling

Debugging and profiling are how you find out what your game is actually doing instead of what you think it is doing. The Console tells you what broke, the debugger shows you why, and the Profiler shows you where the frame time goes. Developers who can read these three tools fix in minutes what takes others a weekend.

More in Performance & Release

  1. Debugging & Profiling
  2. Performance Basics
  3. Builds & Platforms
  4. DOTS, Jobs & Burst

All 42 topics in the Learn Unity Roadmap