Physics & Math

Physics & Math is where your objects stop being static props and start moving, colliding, and reacting. Unity's physics engine handles gravity, forces, and collisions for you, but only if you understand what it expects from you: which component drives motion, when to apply forces, and how to ask the world what is in front of a character.

Topics in Physics & Math

  1. Vectors & Math
  2. Rotations & Quaternions
  3. Rigidbody, Colliders & Triggers
  4. Raycasting

All 42 topics in the Learn Unity Roadmap