Vectors & Math

Vectors are the math behind almost every gameplay script in Unity: where an object is, which way it faces, how far away the player is, and how to move toward a target. You do not need a math degree, but you do need a working feel for a handful of operations, because they show up in movement, aiming, cameras, and AI.

More in Physics & Math

  1. Vectors & Math
  2. Rotations & Quaternions
  3. Rigidbody, Colliders & Triggers
  4. Raycasting

All 42 topics in the Learn Unity Roadmap