Prefabs

A prefab is a GameObject saved as an asset, so you can spawn identical copies of it and edit all of them from one place. Every enemy, bullet, pickup, and menu panel in a real Unity project is a prefab. If you still duplicate objects in the Hierarchy and fix each one by hand, this is the topic that ends that habit.

More in Unity Fundamentals

  1. Editor & Workflow
  2. Prefabs
  3. GameObjects, Components & Transform
  4. MonoBehaviour Lifecycle
  5. Serialization & the Inspector
  6. Coroutines
  7. ScriptableObjects

All 42 topics in the Learn Unity Roadmap