Time

The Time class provides essential timing information for your game. It is how you make movement frame-rate independent, implement slow motion, create timers, and synchronize gameplay events. Almost every script that involves movement or timing uses Time.

More in Core Scripting

  1. MonoBehaviour
  2. Lifecycle Methods
  3. GameObjects
  4. Components
  5. Transform
  6. Coroutines
  7. Instantiate & Destroy
  8. Serialization
  9. Time
  10. Invoke & InvokeRepeating

All 157 topics in the Learn Unity Roadmap