Transform

The Transform component is automatically attached to every GameObject and defines its position, rotation, and scale in the game world. It also manages the parent-child hierarchy. You will interact with Transform more than almost any other component in Unity.

More in Core Scripting

  1. MonoBehaviour
  2. Lifecycle Methods
  3. GameObjects
  4. Components
  5. Transform
  6. Coroutines
  7. Instantiate & Destroy
  8. Serialization
  9. Time
  10. Invoke & InvokeRepeating

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