Materials, Lighting & VFX

Materials, lighting, and visual effects decide how your scene looks on screen, and in Unity 6 that pipeline is the Universal Render Pipeline (URP) by default. A material tells a shader what to draw, lights tell it how to shade, and particles and post-processing add motion and mood on top. Learn the vocabulary once and every visual decision after that gets faster.

More in Presentation

  1. UI
  2. Animation
  3. Audio
  4. Materials, Lighting & VFX
  5. 2D: Sprites & Tilemaps

All 42 topics in the Learn Unity Roadmap