Baker<T>

Baker<TAuthoring> is a base class for conversion code tied to one authoring type TAuthoring (usually your MonoBehaviour). You override Bake(TAuthoring authoring) and use GetEntity, AddComponent, DependsOn, and related APIs to describe the entities and components that should exist after the bake.

Topics in Baker<T>

  1. Getting started
  2. Install dependencies
  3. Subscenes
  4. Authoring
  5. Struct
  6. MonoBehaviour
  7. IComponentData
  8. Baker<T>
  9. Unity.Entities
  10. GetEntity()
  11. CubeSpawnerSystem
  12. ISystem
  13. Unity.Transforms
  14. Unity.Mathematics
  15. Non-DOTS Test

All 16 topics in the Learn DOTS and ECS Roadmap