GetEntity()

In Unity.Entities baking, GetEntity and overloads like GetEntity(TransformUsageFlags.*) are how a Baker resolves authoring objects (GameObjects, components, prefab roots) into Entity handles in the baked world.

Topics in GetEntity()

  1. Getting started
  2. Install dependencies
  3. Subscenes
  4. Authoring
  5. Struct
  6. MonoBehaviour
  7. IComponentData
  8. Baker<T>
  9. Unity.Entities
  10. GetEntity()
  11. CubeSpawnerSystem
  12. ISystem
  13. Unity.Transforms
  14. Unity.Mathematics
  15. Non-DOTS Test

All 16 topics in the Learn DOTS and ECS Roadmap