Unity.Mathematics

The Unity.Mathematics package gives SIMD friendly types such as float3, float4x4, and quaternion that line up with Burst and ECS jobs. Add using Unity.Mathematics where you use those types.

Topics in Unity.Mathematics

  1. Getting started
  2. Install dependencies
  3. Subscenes
  4. Authoring
  5. Struct
  6. MonoBehaviour
  7. IComponentData
  8. Baker<T>
  9. Unity.Entities
  10. GetEntity()
  11. CubeSpawnerSystem
  12. ISystem
  13. Unity.Transforms
  14. Unity.Mathematics
  15. Non-DOTS Test

All 16 topics in the Learn DOTS and ECS Roadmap