MonoBehaviour

MonoBehaviour is still the Inspector-facing tool. Designers drag prefabs, type integers, and toggle options on a GameObject in a SubScene or scene. That object exists for humans and for Bakers, not as the long-term runtime driver of thousands of parallel entities.

Topics in MonoBehaviour

  1. Getting started
  2. Install dependencies
  3. Subscenes
  4. Authoring
  5. Struct
  6. MonoBehaviour
  7. IComponentData
  8. Baker<T>
  9. Unity.Entities
  10. GetEntity()
  11. CubeSpawnerSystem
  12. ISystem
  13. Unity.Transforms
  14. Unity.Mathematics
  15. Non-DOTS Test

All 16 topics in the Learn DOTS and ECS Roadmap