Learn DOTS and ECS Roadmap IComponentData IComponentData is an interface from Unity.Entities with no required members. A struct that implements it is treated as a component type you can AddComponent, remove, and query on entities. Topics in IComponentDataGetting startedInstall dependenciesSubscenesAuthoringStructMonoBehaviourIComponentDataBaker<T>Unity.EntitiesGetEntity()CubeSpawnerSystemISystemUnity.TransformsUnity.MathematicsNon-DOTS Test All 16 topics in the Learn DOTS and ECS Roadmap