Floorcraft Blasters turns your living room into a shared AR battle zone. You scan a QR code and every phone sees the same obstacles in the same physical spots, no drift. Built on Auki Labs' posemesh w...
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From 70 to 100+ FPS: How a Solo Dev Overhauled a Game with URP & DOTS
Benjamin Creusot, solo dev behind One Boss One Fight, rebuilt his survivor game for v2.0. He switched from HDRP to URP in a week, gaining 20 FPS in his main town, from 70 to 90 or 100+. He pairs MonoB...
The Asset Store Shake-Up: What Unity's Greater China Policy Change Means for You
On March 31, 2026, Unity pulls every Greater China publisher's asset from the Global Asset Store. You keep what you own in My Assets, but updates, fixes, and support stop cold. Refunds are only offere...
A roadmap for new unity developers
I built an interactive roadmap for new Unity developers because tutorials teach you how to move a character but never show the full map. It is a skill tree covering C# fundamentals, MonoBehaviour life...
A 3D Game Engine That Builds Itself From Natural Language
I built llm-game-engine in Go with raylib-go, an Apache 2.0 3D engine where you describe the scene in English and an LLM returns structured actions the engine runs. You can swap between Groq, OpenAI, ...
The 3 Best Games Built with the Unity Game Engine
The three Unity games that best showcase the engine are Hollow Knight by Team Cherry, a hand-drawn 2D Metroidvania; Cuphead and The Delicious Last Course by Studio MDHR, a 1930s cartoon run-and-gun; a...
Discover the Darko Tomic YouTube Channel: A Must-Follow for Unity Developers
If you are learning Unity, my YouTube channel is worth a subscribe. I cover beginner basics, scripting workflows, UI work inside Unity, performance optimization, publishing tips, and advanced techniqu...
10 Essential Tips Every Unity Developer Must Know
Ten things I wish every Unity beginner knew sooner. Learn the script lifecycle and execution order, understand Time.deltaTime, read input in Update but move in FixedUpdate, pool objects instead of spa...