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How do I Use AI in Unity for Free? 2026 Tutorial
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How do I Use AI in Unity for Free? 2026 Tutorial

I walk through my free AI setup inside Unity using MCP for Unity, the open source package that wires the Model Context Protocol into the Editor. The package and local server cost nothing. You still pa...

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What is Unity C# Job System? Do I need to learn it in 2026?
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What is Unity C# Job System? Do I need to learn it in 2026?

I walk through Unity's C# Job System: what it is, why it exists, and how it schedules struct-based work across CPU cores without breaking the main thread's frame order. It lives next to Burst and Enti...

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Getting started with Unity 6 DOTS and ECS in 2026
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Getting started with Unity 6 DOTS and ECS in 2026

A practical first step into Unity 6 DOTS for MonoBehaviour developers. I install the Entities package, set up SubScenes, bake data, and write a minimal ISystem. Then I build the same cube grid twice, ...

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What Is [field: SerializeField] in Unity and Why I Don't Use
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What Is [field: SerializeField] in Unity and Why I Don't Use

I still avoid [field: SerializeField] for gameplay state. It looks clean, but Unity serializes the compiler generated backing field, not the property. That detail bites teams during Inspector debuggin...

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Unity Architecture: Why You Should Stop Using Public Fields
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Unity Architecture: Why You Should Stop Using Public Fields

Most Unity tutorials slap public on every field to save time, but it throws out encapsulation and lets any script stomp your health value. I build a small NPC example to show why private with controll...

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Unity Code Architecture and Dependency Injection
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Unity Code Architecture and Dependency Injection

I use dependency injection in Unity when tracing who calls what starts hurting, not by default. In Floorcraft Blasters, RootInstaller binds interfaces to services, constructors ask for dependencies, a...

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What is Unity DOTS in 2026? Do You Actually Need It?
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What is Unity DOTS in 2026? Do You Actually Need It?

Unity DOTS is a framework built on three pillars, ECS, the C# Job System, and the Burst Compiler, that shifts your game from object-oriented code to data-oriented design. In 2026 it is production-read...

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The impact of AI on Game Dev Jobs. Open To Work Crisis 2026
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The impact of AI on Game Dev Jobs. Open To Work Crisis 2026

LinkedIn is drowning in Open To Work green rings, including friends with 10+ years of experience. I rewind to the 2020 lockdown hiring frenzy, Serbia's 15 Unity interviews when only 3 studios existed,...

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Cities Skylines 2 failed because of Unity? Is this true?
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Cities Skylines 2 failed because of Unity? Is this true?

Colossal Order shipped Cities Skylines 2 in October 2023, just four months after Unity DOTS 1.0 left experimental. They built production tech on an unfinished stack, then gave citizens 20,000-polygon ...

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Primitive Data Types for C# Unity Devs
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Primitive Data Types for C# Unity Devs

Primitive data types are the first thing I teach on my Learn Unity Roadmap. Data is information the computer stores and moves. Types tell the computer what that data represents. C# is strongly typed, ...