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Unity Events: Why Most Devs Still Get Them Wrong
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Unity Events: Why Most Devs Still Get Them Wrong

Most Unity devs get C# events wrong in the same handful of ways: they reach for UnityEvent when Action is cleaner, forget the event keyword, wipe out subscribers with = instead of +=, and skip u...

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Why "Learn C# First" Is Bad Advice for Unity Beginners
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Why "Learn C# First" Is Bad Advice for Unity Beginners

If you are new to Unity, do not learn C# first and do not learn Unity first either. Learn them together by picking a small game, finishing it, and picking up only the C# and Unity concepts the project...

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10 Mistakes I Made Learning Unity Alone (Cost Me Years)
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10 Mistakes I Made Learning Unity Alone (Cost Me Years)

Self-taught Unity devs walk into the same traps I did, and they cost real years. I skipped programming fundamentals, skipped math, skipped data structures, and copy-pasted my way through for far too l...

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How to Actually Learn Unity in 2026 in the Age of AI
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How to Actually Learn Unity in 2026 in the Age of AI

How to learn Unity in 2026 without falling into AI tutorial hell. Focus on C# fundamentals (primitives, conditionals, methods, classes) before Unity-specific APIs. Start with a small Ping Pong project...

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How I learned Unity the wrong way
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How I learned Unity the wrong way

I spent 3 years copying tutorials from Brackeys and Code Monkey, shipped Skeletons AR to the top of r/gamedev, and still failed a Belgrade interview because I couldn't explain why I used Queue<T>. Tut...

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Is It Worth Learning Unity in 2026?
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Is It Worth Learning Unity in 2026?

Yes, Unity is still worth learning in 2026. I argue the fear behind "am I wasting my time" is not productivity but anxiety about AI. AI amplifies what you know. If you understand game development, it ...

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Opus 4.6 vs GPT 5.4 One Prompt Unity World Generation Test
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Opus 4.6 vs GPT 5.4 One Prompt Unity World Generation Test

I built a one-shot prompt to generate full Unity worlds from scratch, no prefab library, just an empty scene plus Unity MCP and an LLM. It's open source on GitHub and I now pair it with Caveman to cut...

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MonoBehaviour vs C# Class vs Struct: Memory and Performance
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MonoBehaviour vs C# Class vs Struct: Memory and Performance

I measured the memory cost of a MonoBehaviour, a plain C# class, and a struct using the same Actor data. A single MonoBehaviour eats more RAM than a Nintendo NES once Unity attaches its engine baggage...

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C# in Unity 2026: Features Most Developers Still Don’t Use
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C# in Unity 2026: Features Most Developers Still Don’t Use

Most Unity C# code still looks like 2009 because Mono held the runtime back for years. I benchmarked properties, tuples, LINQ, and records against old-school patterns in Unity 2026 and documented wher...

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NASA is using Unity Engine to render Artemis II mission
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NASA is using Unity Engine to render Artemis II mission

NASA's Artemis Real-time Orbit Website (AROW) runs on Unity. It shows the Orion capsule with live telemetry: mission elapsed time, velocity, distance from Earth, distance to the Moon. You can switch b...