Unity AI

How we make games has changed. AI is the new normal, and the reward for adapting is the games we dreamed about.

All my writing on AI in Unity, in one place. Reviews, benchmarks, industry takes, and learning paths.

Start here

If you're new to AI in Unity, read this one first. Free setup, no marketplace cost.

Reviews and benchmarks

Hands-on tests of AI tools and models inside Unity. What I shipped, what failed, and what's worth your time.

Industry and careers

How AI is reshaping the Unity job market and the asset store economy. Written from inside the field.

Learning Unity in the AI era

What changes when there is a model in every editor. Use AI as a tutor, not a code writer.

From the lab

An experiment I keep updating. One prompt, a complete procedural Unity world, built by an LLM agent.

A procedural 3D Unity scene with terrain, water, trees, and a horizon ring, generated by Claude Opus from a single prompt

One Shot Prompt: Unity World Generation

An LLM agent builds a complete procedural 3D landscape inside the Unity Editor from a single prompt. Terrain, water, props, lighting, clouds, and a horizon ring, all from one message.

Started as a benchmark for which model handles real engine work. Open source. Copy the prompt, paste it into your LLM, watch the world build itself.

View on GitHub